![]() Exploit planets, navigate asteroid belts and overcome deep space dangers while handling interspecies relations to gain the upper hand. As the galactic ruler of your race you will lead your people into a procedurally-generated galaxy, exploring and expanding your space empire to greatness. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles. StarDrive - Modding Forum - Want to discuss modding the game? The modding subsection on the official forums is the place to be.StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. 1.06 issue with giving a custom home system to a new Race:.Maybe not possible as per v1.06 (to be confirmed) xml file in stardrive/content/name_generators/ How to change the Solar System name list ![]() How to create new ground Troops for a race A list of bonuses that can be brought by technology (by tron762):.A first discussion on the values that can be set for technologies:.Do not forget this because the mod would not work. This is really simple to do, just find the file in the localization folder, stick your descriptions at the end with a new number. Any custom icons you create, will have to be compiled to XNA format first.Ĥ. You can use already existing icons for this, or create your own. Add an icon for your new tech (same filename) in textures/TechIcons. Warning: these items cannot also be items that lead to your current one!ģ. In the file you will find a tag that says "leads to", these are the research items that this research will lead too. It usually helps to keep this the same as your "research item" name, the UID is what the game looks for when it wants to draw research into the tree. Edit file, make sure you give it a unique UID. Make a new tech file in the Technology folder (copy an existing one to make sure all the tags close correctly)Ģ. How to add a Technology (by Elethio and Eisenengel): ġ. Finalize the mod: create the Mod folder and organize it properly. Create the ship's associated XML files (by The Doctor) : ĥ. create ship hulls in colored PNG format and use Evil4Zerggin's scripts: Ĥ. Use the Ship Mod Tool (by Zero) : (all 3 first steps are described in this post) 3b. Create the associated hull layout - 2 ways:ģa. Compile the 3D model and its textures in. How to add new ships in the game (art and hull layout) Ģ. For reference, a discussion on weapons attributes:.For reference, the set of values that can be set for any ship module (by Zero):.An example to try importing: (by Ap0c NL):.How to get started with Modding (by Zero) In-game, click the 'mods' button, choose the mod you wish to load, hit 'load' and you can now play. You can, however, put as many mods into the \Mods folder as you want, provided each has a text index file and a folder of contents. If there are readme files or screenshots in the zip, do not put them in the \Mods folder, otherwise the game will throw a tantrum because it'll try and read them as mods. Simply put both of these into Steam\Steamapps\Common\Stardrive\Mods and open the game. These should both have the same name - this is the reference name of the mod. Stardrive Model Exporter (Lightwave) Tutorials How to install a mod and activate it from the game (by The Doctor) ĭownload the mod archive, and unzip it.This should provide you with at least two things: Models in StarDrive support diffuse, normal, specularity, and emitter maps. xnb file, usable by StarDrive.įurther details with an example for editing ship modules can be found here: Zero's Guide to Modding 3D Models Using VS2008, you can open a new Game Studio project that will allow you to compile your content into a. Newer versions of XNA and Visual Studio CANNOT be used. The versions above are what were used for StarDrive's initial development. In order to add new art assets (and do more than edit XML files in general), you'll need two tools to further mod StarDrive: ![]() Doing so can have profound impacts on game balance and pacing, which can ultimately lead to a vastly different gameplay experience. Microsoft Windows) allows you to adjust values for various parameters that affect gameplay (like weapon damage values, module bonuses, building resource costs, etc). Opening XML files associated with StarDrive (using a program like Notepad for XML (Extensible Markup Language) can be edited with a simple text editor (much like HTML). ![]() 4.12 How to change the Exploration Events.4.11 How to change Agent names for a race.4.10 How to change the Solar System name list.4.7 How to create new ground Troops for a race.4.6 How to add a Technology (by Elethio and Eisenengel):.4.5 How to add new ships in the game (art and hull layout).4.2 How to get started with Modding (by Zero).4.1 How to install a mod and activate it from the game (by The Doctor).
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