Some of the tanks are stationary while some are moving left and right. The rocks are placed slightly near the top of the screen. Part five: Wario must attack 3 floating rocks. It's floating between the middle of the screen and the top of the screen. Part three: Wario must dodge 9 obstacles. Part two: Wario must dodge 6 falling spikes. The player must tap the 10 times to escape from the boulder. ![]() Part eight: Wario must escape the boulder. Part seven: Wario must defeat the floating monster. The rocks are placed slightly above the middle of the screen. Part five: Wario must attack 2 floating rocks. It's floating around the middle of the screen. Part three: Wario must dodge 7 obstacles. Part two: Wario must dodge 5 falling spikes. Five points are needed to clear this game in the Grid. There are more obstacles in Wario's way, the jetpack is higher up, there are more floating rocks that are further away, some of the fuel tanks are swerving left and right, the monster has to be hit with the boomerang more times, and it takes longer for Wario to escape from the giant boulder. The game ends afterward.Īs the difficulty of the microgame progresses, the parts get more difficult. Soon, Wario ducks under a wall and escapes from the boulder. The player must tap to run from the boulder. After looting the treasure (complete with the "item get" sound effect from The Legend of Zelda), a boulder drops down and begins chasing Wario. In part seven, Wario has to avoid the monster's attacks and hit it with the boomerang three times to defeat it. Then a monster appears and Wario gets a boomerang as his defense. If Wario gets all the fuel, he will be able to smash through the roof, where he then finds a treasure. In part six, Wario must gather fuel to go faster. In the fifth part, the player must attack floating rocks by pressing the button at the right time. In part four, Wario must jump at the right time (the player only has one chance) to grab a jetpack. ![]() The third part is basically parts one and two together. In the second part, Wario can freely move, but he must move around to avoid the spikes falling from the ceiling. The first part has Wario on a skateboard, where he has to jump and duck to avoid walls. It returns as a standard microgame in WarioWare Gold in Wario Deluxe's stage. Wario's Adventure is the final boss microgame in WarioWare, Inc.: Mega Microgame$! and WarioWare, Inc.: Mega Party Game$!, found in the Anything Goes folder. I'll give you one hint, OK? "Red danger, green safe."" ( Gold) "Figure out the controls, and move past all the obstacles. "Don't let me crash into anything! There's treasure at the end of all this, and I want it! Use your head and avoid stuff!" ( Mega Microgame$!) Go! / Dodge! / Watch out! / Watch out! x2 / Grab on! / Attack! / Grab'em! / Smash! / Attack! / Run, dummy! ( Mega Microgame$!) It has been suggested that this article be split into the following: Wario's Adventure ( WarioWare, Inc.: Mega Microgame$!), Wario's Adventure ( WarioWare Gold).
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